Creative Director · Art Director · World-Builder
PATPAT (Patrick Clarke)
I set the visual vision for cinematic trailers, experiential installations, and 3D pipelines — then lead the teams who bring them to life. Yes, it’s a real job, and yes, I’m currently accepting awards (or job offers).
About
I’m Patrick — a Creative Director who’s spent the last 15+ years turning ambitious ideas into visual worlds, steering everything from the first pitch deck to the final frame, on screens as small as a phone and as big as The Sphere.
Along the way I’ve led creative on projects for Blizzard Entertainment, Riot Games, Netflix, Pokémon, Hasbro, Epic Games, Square Enix, and Ubisoft — defining the visual language, guiding the teams, and owning execution across cinematic trailers, character animation, live experiential visuals, and broadcast. I care about the same three things on every project: a clear vision, a strong frame, and a team that’s empowered to hit it.
Selected Work